This site is about 3d Development and Deep Learning.
Hey! I’m Adam Kelly, welcome to Immersive Limit. I created this site to share what I've learned and help others with 3d Development and Deep Learning. Check out the tutorials to start learning.
If you want to read about what I'm up to, check out the blog. If you have questions or suggestions, please do not hesitate to reach out to me on Twitter (@aktwelve or @immersivelimit) or email (email@example.com). Let me know how I can provide value to you. Thanks for visiting.
A fun, simple tutorial series that will teach you how to set up an armature in Blender 2.8, then weight paint it, animate it, and hook it up with a blend tree in Unity.
Learn to create a object segmentation images in Unity. This tutorial explains how to use custom shaders to create and save color coded segmentation mask images in the Unity3d game engine.
Learn to create a depth camera in Unity. This tutorial explains how to use custom shaders to create and save RGBD images in the Unity3d game engine.
By default, Blender exports .fbx files to Unity with an adjusted rotation of -89.98 and scale of 100. Let’s fix that.
Unity ML-Agents Tutorial: Learn to create chameleons that change color using visual observations (aka cameras).
This tutorial will teach you how to create a simple COCO-like dataset from scratch. It gives example code and example JSON annotations.
Learn how to use Unity ML-Agents to create Truffle-seeking Pigs!
Learn how to enable height and tessellation in Substance Designer.
A tutorial about how to use Mask R-CNN and train it on a free dataset of cigarette butt images.